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ZeitRaum Brentano - Five Escape Rooms on the theme of romanticism

Romantics wanted to break out - the game players should now do the same.

One of several digitization projects of the Stadt- und Stiftsarchiv Aschaffenburg.

In search of the Blue Flower

ZeitRaum Brentano takes us in a completely new way into a past time that has much more to do with our present than we realize. The players have to free themselves from no less than five Escape Rooms in order to better understand this time.

  • Heavy content made light through gamification
  • Actors enable the conversation with the protagonists from back then
  • In search of oneself - then and now
  • Digital analog game environment

The Romantics had very similar themes to ours

Part of the influential Brentano family had settled in Aschaffenburg. The poet siblings Clemens and Bettine, however, were constantly searching for a new meaning. They called themselves romantics. They met in salons with other important thinkers and greats. Goethe, the Grimms and the Schlegels - to name but a few. Rahel Varnhagen was one of the most famous hosts.

The game idea

The players immerse themselves in the Berlin of 1823. 200 years ago. The Romantics wanted to escape their time. Wars, occupation, censorship, injustice and industrialization were the challenges of the time. In every room there is a door to crack.

The great social themes are negotiated in the salon. The forest and nature show why the Romantics were concerned with a new universal poetry. The cottage is about fascinating novels, mythology and music. Back then, new automata kept people busy. Today it's ChatGBT that we have to learn to live with.

So the journey continues: the Romantics were in search of a boundless life and shaped an entire era.

Those who also want to embark on the journey, together with other players, not only go in search of the riddles, the solution of which leads to the opening of the doors. Whoever takes part also travels to a time that one has to get involved with in order to understand it. It is a journey similar to the one the romantics:inside undertook back then. In search of themselves.

Digital analog game design

Actors embody Rahel Varnhagen, Bettine von Arnim, Clemens Brentano and Wilhelm Grimm. They guide the players through the world of Romanticism and answer urgent questions that they asked themselves at the time and that contribute to the solution of the puzzles. The Non-Playable Characters (NPC) become realistic and approachable in the video bubble. They appear in the same form as the fellow players:inside.

From the beginning, it was planned to introduce an analog game level in addition to the direct digital one. Therefore bonus tasks were developed. Those who have successfully played through all five rooms are given access to another game manual, where further challenging questions have to be answered in analog.

For the archive, the tuijo platform offers a fantastic opportunity to open up our knowledge repository to new audiences.

Dr. Joachim Kemper Head of Stadt- und Stiftsarchiv Aschaffenburg


Thanks to a grant from "dive_in KULTURSTIFTUNG DES BUNDES im Rahmen von NEUSTART KULTUR" the project could be realized.


Links to press articles (in German)

City of Aschaffenburg


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