Spaces are essential for the mixture of guided and self-directed learning. We all know this from the analog: in the exhibition, you can take part in a guided tour or grab the audio guide and start walking on your own. Or you can browse completely on your own and get involved with interactive exhibits.
It's nice when an expert joins in and adds impulses and food for thought or supplementary knowledge. Tasks or challenges can also be given to individuals or the group. How should they be solved? Cooperatively or competitively? Together in a workshop format or as training?
Good storytelling counts here too, the right staging is important, this time in a digital 3D space. Do we start with learning stations that introduce us to the topic, or do presenters share their perspectives directly with us? Maybe we'll even start with an impulse lecture. The learning path should be well thought out, because now it has a spatial dimension.
After that we wander through 3D objects with some tasks in mind, passing stories, audio and video clips. We can question NPCs, so-called non playable characters, that we encounter along the way. Perhaps there are some obstacles to overcome. Important is that the questions fit the learning topic.
Finally, we meet in small groups for more in-depth workshops or in the Escape Room just for fun.
How the learning path is staged also depends on the age, language, or knowledge level of the students. This is flexible and can be preconfigured by the facilitator.
We also find a thought exciting that moves us again and again. When old learns from young and young learns from old. The grandfather can tell something about the theme of the exhibition, and the granddaughter explains how to navigate the digital.
This is how distances can be overcome. Generations can share knowledge at eye level and create quality time for the whole family, friends and relatives.
There are enough important and interesting topics. And there are many people who cannot easily meet but still want to learn from each other.